Friday 18 January 2013

Yo bro, I heard you like shaders. So I put shaders on your shaders!

So its the new semester, cold as hell, and morning classes still suck. Sounds like a great time to learn shaders!

Last friday we were introduced to the wondrous world of shaders and the immense power they hold. We saw many examples of how shaders could greatly improve the aesthetic of our games allowing us to provide greater graphical fidelity within our work. In order to give us an idea of how much shaders could help the appearance of our games we were tasked with taking screenshots of our game and going at it with Photoshop in order to make it look "pretty". 



The game, Luna, takes place over the span of a day so we really want to take advantage of the shading and and lighting effects that shaders grants us to really show the progression of the day through the changing of these effects to create visually interesting levels and to really immerse the players into the beautiful world of Luna. 


We also want to take advantage of normal mapping for our models, specifically for our character and enemy models, so as to create detailed and visually pleasing models while not sacrificing processing speed. We also want to make use of bloom which will help in creating a softer, almost magical, look to the world. 


Hopefully when it's finished it will exceed, or at the very least resemble, these pictures. 


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