Monday 30 September 2013

Design Your Game Item


Game mechanics can be thought of as a set of rules within a game that allow gameplay to happen. In videogames these mechanics are usually presented to the player in the form of items that they encounter within the game world. These items give the player access to new abilities allowing them to access new areas and perform new feats and strategies. A clear example of this is Metroid Prime because initially the player has little more the basic beam weapon but as they progress through the game they obtain other beam weapons allowing them access to other parts of the world as well as allow them to be able to take on different enemies as well as to more efficiently deal with older ones.




Within the game Metroid Prime you play as the intergalactic bounty hunter Samus Aran and take part in her missions to destroy the space pirates who have set up a base on Tallon IV. During your adventure you find numerous items like suits such as the Varia Suit and weapons like the Plasma beam which allow the player to deal with different enemies and access more of the world. Though there is one item I thought the player could use in their battle against a certain enemy, that being the chozo ghosts that appear within the game, usually around chozo temples.

These enemies are quite fast and I believe that the player could have  made use of an item I call the tachyon bomb which when detonated slows the movements of all enemies and objects within its blast radius except the player this allows the player to more easily hit the chozo ghosts. This item would also give the player additional options in how to deal with other enemies as the slowed time would also effect blaster shots as well allowing the player to fire multiple shots that hit the target at the same time or from different angle simultaneously.

This new mechanic also allows the designers to implement additional puzzle elements such as multiple sensors that must be shot at the same time in order to trigger or obstacles (such as spike walls or pulverisers) that move too fast for players to navigate by any other means.


The tachyon bomb would be on the same level as the power bomb item as Samus only has a limited number of them and must replenish them through pickups. This keeps the item from being abused by the player and forces them to think about when and where to use them as well as makes the player try to make every bomb count.

sources 




No comments:

Post a Comment