Final Fantasy 7 : To stop Sphiroth from destroying the planet with meteor
MidEvil: To stop the evil wizard Zarock and save the land of Gallowmere
uncharted : To stop the evil rich guy from taking the treasure of El Dorado
Bastion: To find the core crystals of the land so the bastion can reset the world
Metroid Prime: to stop the space pirates based on tallow IV
Mike Tyson's Punchout: To become boxing champion of the world
God of War: To seek revenge on Aries the god of war
kingdom Hearts: to find and save kiari
Fallout New Vegas : To regain your memories and find out why you were shot
Bioshock: To kill Fontane
It is striking to see an almost identical objective for many of the games I have listed here. Though this is no surprise since these games and many other games, books and other media draw from the hero's journey narrative. The hero's journey being a pattern or narrative created by Joseph Campbell who analyzed many of the myths and legends that exist throughout the world and found that many of them were similar if not completely identical in their structure. Many games and other media tend to draw from this structure since it seems to make the most sense to us, that it is the most easiest to understand, due to its strong and widespread presence in our cultures.
Looking
at my videogames collection, I find that my interests seem to be quite varied
as it includes many games from different genres such as horror, adventure,
shooter, RPG, and many others. I think this is because I am not necessarily
drawn to any one genre but to the games themselves and what they “bring to the
table” so to speak. I am interested in the stories they tell, the mechanics
they put into play and, overall, the experiences they provide. I think that,
above all else, is what I am most interested in, the experience.
That may
be why the one genre that I dislike is the sports genre because to me it doesn’t
provide a good experience. Some people could argue that you can feel like the
players being cheered on by the crowd. But sports games tend to put the camera
high up, allowing the player to have full view of the court or field so that
they can properly take control of an entire team which does not give me the
feeling being the players. Maybe if the game was played from a first person
perspective where the player is in control of a single player then maybe it
would give a much more compelling experience.
That
being said, I can see why I seem to have more action/adventure games than any
other genre.
This
genre can be defined as, obviously, a combination of both the action and
adventure genres combining the high paced, exciting elements of the action
genre and the wonder and exploration elements of the adventure genre. Such
examples of this genre include the Uncharted series, Metroid Prime, God of War,
and Shadow of the Colossus just to name a few. These game sweep you up in their
fast paced action as you shoot and explode and rip things apart and once they
get you going they draw you deep into the world of the game with their awe inspiring
landscapes and stories. Although it can be said that a good number of the games
in this genre draw heavily from the Hero’s Journey pattern, it is this great
combination of genre that provide the most intuitive and compelling
experiences.
http://en.wikipedia.org/wiki/Monomyth
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