Monday 8 October 2012

Galaga: The Card Game




The classic game of Galaga now in a card game! Face off against your friends in your goal to be the last player standing. Send barrages of ships to reduce their lives to zero and claim supremacy over the galaxy.

The team reviewed the games provided to us and decided to go with Galaga as it seemed to provide a enough content to be turned into a card game. We were unsure of how to turn Galaga which is a single player game and turn it into a card game that can be played in a group, specifically with up to 4 players. We came up with a few ideas, one being that the players be split into sides, one playing the enemy ships and the other playing the white ships. But this idea went against the original game as it did not support cooperative play, it was a single player game. So we then came up with the idea that each player would play the "main character" or the white ship.



 But then how to utilize the enemy ships? Would we create a system that would "automate" the enemy ships so that all 4 players were trying to survive the attacks of the enemy ships and the player who survives the longest wins. But creating a system that properly simulates the overwhelming onslaught played out in the game would not only take too long but would also be too hard to explain to the players. We decided to have the players attack each other, allowing them to create the overwhelming attacks ,posed by the enemy ships in the game, that the other players would face. We wanted to play off the competitiveness of the players to have them create truly terrifying attacks for the other players to defend against.



The original goal was still the same: the player who survived the longest wins the game. So fire your lasers, obliterate your enemies, claim your place as the winner.


Parts:

20 x Offensive Cards
20 x Defensive Cards
5 x 1UP Cards 
17 x Life Cards

Setup 

1) Each player takes three Life Cards and places these cards in front of them face up.
2) The rest of the Life cards are then placed to one side. 
3) The Offensive, Defensive, and 1UP cards are all combined and shuffled. The resulting deck is then placed 
    at the center players. 
4) Each player then draws 5 cards from this deck and holds them in their hand.

Gameplay

1) Players decide who goes first.
2) Player draws from deck. 
3) Player can play any of the cards in their hand and target any of the other players with offensive cards. See  Combat.
4) When player has finished playing cards, the player to the left goes next. 
5) When a player runs out of Life Cards they are out of the game
6) The game is won only one player is left in the game (i.e. they are the only one left with life cards.

1UP Cards

When played they gain 1 life. That player takes a life card from the life card pile and places it face up in front of them. The 1UP card is then placed in the discard pile. 

- A player holding a 1UP card can only play it during their turn.

Combat

1) Offense

Player targets another player with an offensive card

    - Should that card possess an "offensive #" that is that player's offensive. Players can play any number of 
      these numbered cards. These numbers are then added up, creating that player's offensive. 
      Example: Jimmy plays 3 offensive cards that have offensives of 3, 5, and 6, so 3+5+6=14 so Jimmy's 
      offensive is 14. 

   - There also exists cards that can be attached to these numbered cards to augment their values. These   
      cards are placed below the targeted card so that both cards can be seen. 

   - Special offensive cards that directly effect the targeted player or their defensive  possess some instructions.    These instruction are to be carried out immediately unless negated by the targeted player, see Negation. 

2) Defense

When targeted by offensive cards, targeted player plays defensive cards

      - Should that card possess a "defensive #" that is that player's defensive. Players can play any number of 
      these numbered cards. These numbers are then added up, creating that player's defensive. 
      Example: Timmy plays 3 defensive cards that have defensives of 3, 5, and 6, so 3+5+6=14 so Timmy's 
      defensive is 14. 

   - There also exists cards that can be attached to these numbered cards to augment their values. These   
      cards are placed below the targeted card so that both cards can be seen. 

   - Special defensive cards that directly effect the targeted player or their offensive  possess some instructions. These instruction are to be carried out immediately unless negated by the attacking player, see Negation. 

3) Results of Battle

When both the attacking and defending players have finished playing cards and all the instructions for special offensive and defensive cards have been carried out, the resulting offensive number and defensive number are compared to each other and the player with the largest number wins.

 - If the attacking player wins, the defending player loses a Life Card. Put that life card where other life cards are. All the offensive  and defensive cards played are put in the discard pile. 

- If the defending player wins, all the offensive and defensive cards played are put in the discard pile. 

4) Negation

When a card is negated it is placed in the discard pile. 

5) Interference

Players not involved in a battle can play offensive cards on the attacking player's side and/or play defensive cards on the defending player's side to "help" them. 


Additional Rules

- Players can only attack other players on their turn.
- Players can only attack one player at a time. 
- When a player is out of the game all their cards in their hand are placed in the discard pile 
- When the center deck runs out simply reshuffle the discard pile and place the resulting deck in the center. 











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