Friday 26 October 2012

Light and Darkness Cascading in a Flurry of Colour


Our team, Jazz and Awol, have come up with a game called Duality. The game revolves around the concept of the Van Gogh painting "Starry Night" and its tossing and turning look and the flux between light and dark. We wanted to try to create a game that addressed this and made the players take part in it by allowing them to examine a piece of art and giving them the chance to express their opinions on the nature of the piece. We felt that competitiveness took away from the focus of the game, which was the swirling duality of light and dark and the player's examination of it, as the players would care less for the art and more towards winning should there be a competitive aspect to the game. So instead we decided to have the players work cooperatively which slowed down the game for the players to fully take part in examining the art and expressing their ideals while at the same time kept them rooted in the game so that the game doesn't become arbitrary or "floaty". There are a couple of mechanics within the game that change, or attempt to, change the alignment of the pieces of art forcing the players to thing in new of seeing the art and forcing them to dig deeper into their imaginations.

The Game Contents:
- Bag of light/dark tokens
- Binary Dice
- Art cards
- Duality board

Players: 2- 6

Gameplay:

1) Shuffle the art cards and place them in the center of the board
2) Choose a player to act as the Dealer, usually the youngest among the players.
3) Dealer then draws a card, presenting both sides of the card to the other players.
4) A Player then rolls the binary dice, players then decide which side of the card best matches the result of the dice.
5) When it is decided which side best matches, the card is placed that face up, on its corresponding side.
6) The Dealer then turns his/her back to the other players and the other players then examin the card and write one word on a piece of paper reflecting their feeling they get from the card. Players are not alowed to talk during this stage.
7) The scraps of paper are then put into a pile on top of the card.
8) the Dealer turns around and must now guess who wrote what
9) for every right guess the dealer places one token of the corresponding colour into its pile.
10) the player to the right is now the Dealer.
11)The players must try to keep the number of tokens in each pile even, should one pile grow 7 tokens bigger than the other the players lose.
12) When each pile has a number of tokens equal to double the number of players, the players win.

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